“Untitled Gore Project” - Brainstorm 2 - For Writing Chapter 2
- Beat 2 (333 words) - Putting the players in action - “You introduce the important characters and the primary internal conflict”.
- people show up who they were discussing
- “campers”
- more staff?
- Beat 3 (666 words) - Setting them on the Path - “The characters make a choice that inadvertently isolates them or places them on a collision course with the monster”
- characters must make a choice to stay/interact with the story to keep it as a horror story. If they do not make a choice, it is more like a natural disaster story than horror.
- Bus full of people show up.
- The staff introduced in chapter one are not featured in chapter two
- campers have to give up their tech (phones, etc.)
- new characters
- five people
- couple of councilors
- councilors must arrive with campers, so they are also in the dark about the true nature of “Morningstar”
- archetypes of business ladies for the camper characters
- type a, etc.
- pure innocent, she was falsely accused
- strong/weak, big/little
- party girl/artist type/”crystal mommy”
- a member of the bog-tending family is secretly on the bus?
- one of the campers? One of the councilors?
- maybe a member of one of the families that left the bog-tending a couple generations ago is on the bus because they know about the bog monster and they “hates it” and want to secretly come back to Morningstar and ...???
- established staff (from chapter one)
- mom and daughter or aunt and neice?
- Councilors coming on the bus
- a middle aged/old couple that do not care for each other?
- life coaches
- if one gets killed, the other is happy
- disagreement banter
- “tomato farm”
- does bog monster care about the family that cares for it?
- does it have no feelings for the family?
- does it control the family with psychic powers of some kind?